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Spring stores: underestimated game mechanics
Wheel stores appeared among Russian soldiers in Afghanistan and other conflicts of that time, although there are assumptions that the Americans invented this during the Second World War. What we know for sure is that the need to accelerate reloading was, in 1942 the Germans developed Modification MP-40, capable of eating two stores at once.
By the way, such a modification is in Red Orchestra 2 and opens at level 25. Moreover, a rather complicated reloading mechanism is implemented absolutely correctly, plus it is in karma.
On the other hand, MP40/I Medal of Honor: Airborne coin. The second stage after pumping paired stores is this modification. However, it only increases the capacity of the store, and the reloading passes through the torn out (!) a receiver with both shops (in reality, two stores simply insert two stores in a modified receiver and then move them to the chamber in turn).
However, she did not go to the masses due to the clogging of the receiver and the waste of time loading two stores at once after their spent. There was an earlier American machine gun Burton 1917.
It recently appeared in Battlefield 1, one store there with ordinary ones, the other with incendiary cartridges. Accordingly, you can choose which store to shoot from.
which was charged with two stores and had similar problems.
Well, in order to wrap up to one store another, no equipment is needed, except for ingenuity and islands. The most important thing is that in this way you can quickly change the store, without getting it out of the punch. Some bake not even one, but two stores.
Owners of SIG 550 with mounts for clutches of stores at this except that they laugh.
But when creating AK, the possibility of sparks was not taken into account, therefore, weapon balancing worsens with such bells and whistles, and shops are easier only down due to the design of their receiver. Because of this, the lower stores are quickly clogged, causing misfires and dumping cartridges. Therefore, normal fastenings for a spaved store are made at the stores of some Western rifles, but the Russian PP Vityaz, and a recognizable blue island for AK does not disappear.
For the first time, such an idea in games was implemented in Battlefield 2. It turned out in no way. On the AK-101, the initially stands a spark of stores. The fighter, of course, turns the store during reloading, pathos, throwing up, but the problem is that this happens every time every time. Apparently, while he shoots the second store, in the first, cartridges are restored. They say that in old versions or in DLC the mechanic works correctly, but I judge by what I saw.
IN Dayz Standalone Spring of stores can be found on the map. However, it works to increase (!) ammunition. Unfortunately, they didn’t find pictures, excuse me.
The spark in the same Mindepositcasino RAID: World War II. Well, at least, this is the only game where the shrub modding of the store is shown in the Second World War.
The fact that paired stores appeared in games below was written to me in the comments on the original video (applied at the end). Since now it is very problematic to check this information, I will just list them.
IN Global Operations there were definitely clutch shops on SG550.
In the game True about the ninth company The models of characters were sparks, and, most likely, in the service of our character, too.
IN Crysis 3 No one uses the store’s increase, since there are more interesting modules. Therefore, I did not find a photo or video with a sparks, but the fact that it is there is a fact.
#Delaipoma
IN Contract Wars, Despite the fact that until recently it was a browser, paired stores are implemented pretty well. There are two alternate revoting animations, one is much faster. The only thing that during it the fighter does not even twitch the shutter, and since the game does not implement a tactical reloading, he can shoot with such an animation even without a cartridge in a chamber, which in reality would of course impossible. Nevertheless, it is felt quite vividly, and the AK-74, wrapped in a belt and island, looks very atmospheric with this sparks, as if directly from Afghanistan. By the way, in addition to artisanal island, there is also a normal spark for PP Vityaz, where shops are adoled with special brackets. Without changes, it went to the game Hireed Ops, but only on the AK-74, since there is no knight.
Well made mechanics of paired stores in Metal Gear Solid: The Phantom Pain. In addition to the fact that there is an interesting bracket for the second store on UZI, the animations themselves are performed correctly, although there is no tactical reload, the shutter is twisted in any case.
IN Medal of Honor: Airborne At a certain stage of pumping, paired stores open. And, unlike MP40/I, about the sales curve of which we spoke at the beginning, they work as it should, there are no complaints about them.
In Wolfenstein 2: The New Colossus on SturmgeWehr, you can attach a second store, and although it increases the number of cartridges, after 30 Blaskovs turns it over.
#Delafat
As it turned out, there is also a spark of stores in Crossfire On AK and M4. But you understand what the problem is, this module is used there as show -off and decoration, because the game has no tactical reloading. Therefore, both reloading options are made with a shutter of the shutter and do not have a difference in speed, since pulling out a store from a punch in the game does not waste time. In terms of realism, this is a little better than Contract Wars, which sacrificed a little realism, but gameplay is not justified by anything.
Gam -design impotence?
I would like to say that in Point Blank our module is implemented differently, but given the fact that Akimbo and other things flourish here at all, then ..
#Delapixels
And another game where the paired stores were shown is Brain out. They definitely eat on four guns, but since they give only a banal bonus to the reload speed and they can not be noticed due to a primitive look from the side, we will go further. There is nothing interesting.
Try to make out a spark here. And she is.
Well, I also saw Spark in fashion to Fallout 4, which, too, apparently, only gives a bonus to the reload speed. But if this was forgiven in Brain Out, then here it is very clumsy, since the player does not even use the second store, he still takes out another store.
#Masikakvcod
Well, the most worked out and realistic mechanics of store sparks can boast Call of Duty. FAST MAG module in Black Ops It is installed on all assault rifles with some exceptions in the form of the same AKSU or RPK. Accordingly, each second recharge passes 30-40% faster. Weapons with paired shops can be found in the story campaign.
In the second part of Black Ops, this module began to work somewhat different. Firstly, now it is available to almost all weapons in the game, except for machine guns and special weapons and accelerates every reload, and not just the second. Therefore, the spark of stores is now placed on separate assault rifles, a submachine gun Scorpio Evo and Saiga shotgun. The implementation itself implies 4 revoting animations using a spaved store, a change in a new spark, as well as a tactical and full version of these reloads.
So, as you can see, such an unusual feature is in various games, but is implemented in the majority inferior, as it is complicated in implementation. We will watch, I think that in the same Escape from Tarkov, a spark of stores is simply obliged to appear. And if it is in s.T.A.L.K.E.R. 2, then generally gorgeous.
Remember how much she was painted on arts in the game.
What will come out of them earlier is a question, so we will wait!
In the video, of course, there are only 4 games, I complemented the rest thanks to the comments, however, you are much better to watch the subjeum in action than in the pictures.