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By kashish on 20 Aug 2025
Digital Editor
Kashish hold's a Bachelor's Degree in Mass Communication & Journalism. She has been working with the company since it's inception. Kashish writes lifestyle articles but is more inclined towards writing about makeup & all things fashion. When she is not busy in work, Kashish likes to read books or watch movies.

What were the video games in the universes "1984" J. Orwell and "On the wonderful new world" about. Huxley?

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"1984" and "On a marvelous new world" draw us utopian worlds, which are not at all like our. And if we assume that even in these utopian worlds there will be video games? What are these games? What genres and plots they would adhere to? Today we will plunge into the fictitious universes of J. Orwell and Fr. Huxley to find out: what video games in these two opposite worlds would be? If you are interested, then welcome to my blog, sit down comfortably and we start!

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"On the marvelous new world" of Oldos Huxley and 1984 J. Orwell are two bright and often opposed to each other a representative of the literary genre of anti -utopias. And what do you think, what video games would be if they were created in these two invented by Orwell and Huxley Mira?!

In this article, we will try to imagine what video games that gamers from the two most famous anti -utopias would play in. But for starters, we will need to do one very important assumption - This is the very fact of the possibility of the existence in the given universes of such a concept and phenomenon as a video game.

In the world "1984" - video games would perfectly promote the idea of ​​having an external enemy, the need to fight him, and.

And in the "Wonderful New World" - there would be a propaganda of the need to maintain a caste system, the need to take medicines (soma), and of course, video games would also come for the usual entertainment of people.

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In order to somehow structure our story and not turn it in an essay on a free topic, we are with you We will pick up the three most suitable game genres For each of the worlds. Well, like a cherry on the cake, We will try to imagine for yourself, how did some video games of these fictional universes look look like. And so let's start.

The world 1984 is built on totalitarianism and complete external control of the personality from the so -called big brother.

In the conditions of a constant war, between the three superpower and the need to propagate the presence of an external enemy, Militari shooters, military strategies, and also, as it would not be strange, would be especially popular, the so -called fiction movie.

All these genres would have been perfectly suitable for promoting the need to maintain hostilities, would help in the designation and identification of a particular enemy, and if he suddenly changed, as it was more than once in the 1984 world, then any patch or DLC could easily shuffle the enemies and allies in the right.

The shooters with the help of masterfully staged cinematic scenes would perfectly demonstrate the cruelty of the enemy, thereby developing the players hostility towards him.

As for strategies, military-economic strategies with already thoughtful scenarios will fit perfectly here.

And most likely, those who are familiar with the Universe of Orwell will say, but wait, according to Orwell suppression of any creative activity was supposed, since it contributes to critical thinking. And any strategy is primarily a creative approach to solving a problem.

Of course, you will be right, so our version is exclusively strategies with spelled scenarios without the possibility of a free game. It is the scenario approach that will achieve the necessary influence on the minds of gamers from 1984 - in fact, you can show all the horrors created by the alleged enemy, putting the player in obviously more disadvantageous conditions, thereby causing him the necessary feelings of fear, anger and everything else.

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As for the feature cinema, it is still easier here - thanks to such games with the illusion of choice, you can promote absolutely any idea: the need to carry out denunciations, loyalty to the state, etc. A well -registered plot can powder his head with propaganda to absolutely any player. And the visibility of the choice will ultimately lead the player to the final elite final, while making it believe that it was the player who himself made his final choice!

I would like to note that since in the 1984 https://casinolucki.co.uk/ world there is a snack and denunciations for everyone and everything, it is precisely the high -name films can be tracked in say, “ideological dissidents”, through the same provision by the player of choice.

Imagine that a certain choice is provided in the game: let's say or not convey to some character. The player chooses, for example, the option “no” and the information is already entering him "Ministry of Truth" (Orwell analogue of the KGB) and it is located under an even greater cap.

Now let's see how modern real games would look in the Universe 1984.

As for the shooters, then a series of games would fit well Call of Duty. It has perfectly shown conflicts, there are amazing katsets that provide the best immersion of the player in the game world, sharp plot moves, promoting the necessary ideas. In a word, just the perfect propaganda tool.

The very plot of such a game could be twisted around the fate of an unknown fighter, with the honor of a fighting against the next enemy of Oceania - Eurasia or the Otasia, who has and dramatically losing his friends. As for me, if you need to show the horrors of war, and sometimes its need, then it is the Call of Duty series that is perfect for this.

Remarka: There are already many news on the Web that the American army uses a series of Call of Duty to recruit new soldiers and propagate the need for service in the army. I don’t know if it is or not, but for those who are interested, you can look through this article.

As an example of a military strategy, I would lead a series of games confrontation. This is a great real-time strategy in which there is an ideal in-game balance that is under constant lack of resources, and an excellent company. I think that with the right ideological approach to the plot of the game from this strategy, it would be possible to make an excellent instrument of propaganda. As in the case of the shooters, any military operations that took place in the Universe of the 1984 universe are suitable as the basis of the plot company.

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Well, as for the feature films, my choice settled at games from the famous studio Telltale Games. They also have an illusion of a player’s choice, supposedly affecting the course of the plot, limited gameplay mechanics. But this was not forced me to choose games from the Tale as an example. And amazing stories, exciting players with their drama, with unusual and non -standard turns.

I think that similar games in the universe 1984, dedicated to the patriotic main character, who is forced to resist various temptations, and fulfilling his civic duty to the party, and the plots of which would be entirely relevant for this anti -utopian political agenda, constantly awarded various honorary awards and awards from game journalists of this invented world.

And since 1984 I have everything on this. The attentive viewer probably already noted that I used games exclusively as a means of propaganda and nothing more.

Unfortunately, in the world of absolute totalitarianism, which was depicted by Orwell, any kind of art, and not just games, would be aimed at promoting the ideology and model of behavior necessary for the party, thereby eradicating the freedom and dissent.

And on such a beautiful note, let's move on to the "Widest New World" of Oldos Haxley.

A marvelous new world.

Sex, substances and ..

Sex, substances and ..

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Sex, substances and ..

Antiopia Huxley is an antique on the principles Biological and caste division of the population and total control of its number. All parameters of the future person are determined by changing the genetic mutation of the fetus, thereby either the appearance and mental abilities of the future person are improved or, on the contrary, he is damaged to the impossibility.

In connection with which in the Khaksli universe There are 5 castes of people: Alpha, beta, gamies, delta, and IPSILONS - all of them differ in mental abilities and, as a result, occupied position in society.

There is no war or violence in this world, and control over the population is carried out by constant imposition of the need to consume drugs that eradicate any sad thoughts and feelings, as well as the promotion of entry into random sexual intercourse, thereby completely leveling the institution of the family as such.

I think that for society with such a strict social hierarchy and the values ​​described above, such genres of games as MMORPG, simulators of life and simple mobile Clicks type games.

Let's start with MMORPG and simulators of life. Their goals in the Universe of the "Word New World" will be the consolidation of the social gradation (castor) of the population, as well as the superiority of one social group over another. Games of this type can instill a model of behavior for any caste, while the game itself can be made in any setting from fantasy to realistic.

Remarka: I can not note this sexualization of yours in MMORPG. All these half-naked elven in armored vehicles would perfectly come from players from the "Word New World" and taking into account any absence of moral principles (in our understanding of the word), it is not the fact that these very armored vehicles would be mandatory. The attitude to intimate life in two universes is extremely different, if Orwell speaks of constant abstinence and sublimation in socially useful activities, then Haxli directly advocates random ties and for the fact that in real life is called corruption. Something like that ..

As for clicks that are the simplest games, then They are perfect for lower castes, deprived of mental abilities. Primitive gameplay, fast reward, the absence of any complex or difficult to repeat mechanic, “filing” gameplay-all this will help to brighten up the evening after a difficult working day for any tired gamut or episylon.

If you turn to real games, then as examples of the simulator of life you can cite Sims, where absolutely any relationship between the characters can be built, and the right behavior models for any social group can also be vaccinated to the player. It is the social relations between the characters that will be the central aspect of this game.

As for the MMORPG and clicks, the one is suitable here from our reality, since They all are perfect For the purposes that I described above.

As you probably noticed the main emphasis for games that can be created in the Universe invented by Aldos Huxley, I made social interaction between gamers and maintaining an established caste system with all the ensuing consequences.

As a result, I want to say that if in the world of Orwell we saw with you an external restriction of the personality (surveillance, propaganda, etc.), then according to Huxley, the restriction will be internal (forced intervention in the human genome). What is worse? The question is rhetorical.

Well, on that I have everything. If you liked these videos and an article, then be sure to write about it in the comments, I will be glad to come up with something else in a similar format. Good luck and so far.

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