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Just Shapes & Beats Review
Once one Vladyka asked the sage: “Oh the elder, how much you need to play in order to get a game from the Touhou series on the complexity of Lunatic and not spend a single bomb?". The sage thought, but finally dilated “there is a diamond mountain in the distance and a small bird arrives on this mountain every year to hammer it with its small beak. And when this bird exudes the diamond mountain, then go already play in your Candy Crash Buck Hayzin!".
So it was, at least this ancient story was born in my head after passing the observed game. What led me to this, let's understand together. May Just Shapes & Beats begin.
First I want to say that you can scare you off in this game. Right at the moment when you made a couple of clicks and the commands went to your processor to execute. Namely, the presentation of the team logo. It is quite bright and loud. But everything smooths out the further presentation of the logo of the game itself, its audio-visual combination of minimalism, bits and vibrations. Everything is done so that you understand what you contact and finally press the start button. But it will be better if you go to the settings and put your tongue to the "hodor" and if you have painful reactions to bright flashes, then also set the mode for photosensitive people.
In addition, you are a cube, and playing you will have to come to terms with this controversial fact.
I didn’t just decide to start with what the reviews are often finished if they want to bring the game to the barrier or the foundation of the review was just like that. The game also begins from the end, we won and saved everyone and now, taking the last step, we lose, run and try to fix everything. For the game of this genre, the plot will make it quite. But the main thing is not what is happening, but how exactly this is happening. And this happens, if not regrettable only in a couple of hours, but what hours. Close your ears, we go to gameplay.
It is not easy to https://bettingsitesnogamstop.co.uk/ make a good complex Bullethell, you need to jewelly prescribe the trajectories of obstacles flying in you, make firing enemies straining the muscles of the fingers and of course, make original bosses, on the study of which you can spend days, so that you deftly maneuver in mosaics of bullets, whose safe trajectory is a triumph and the death of symmetry. Unfortunately, this game only very partially approaches this description, so it took the most obvious and most successful step. She became a good uncomplicated Bullethell’s.
Yes, she managed to do this, minimizing not only her style, but also her genre. There are simply no enemies and the ability to shoot in the game. There were only obstacles that the shells, bosses flying in you and everywhere next you, pleasing, encouraging, incendiary, albeit in some places sad music. You agreed to be a cube and you will have to follow the rhythm, make smooth and sharp movements, however, no one will punish you for standing still, this game will spare you if you find a safe place in which even the most active fan of attacks will not fall in the track of the track.
And so you died, the rhythm took you, and you saw the inscription "It’s over". But this is not the end. Given the unevenly distributed complexity at the initial stage, you will see this inscription quite quickly, so you will have to do what you would never do in this game. Mark her game design.
Very often in games of this kind, such simple things as the death of a character or the transition by locations have been made extremely sparingly for visualization and convenience. You have to run boring on the menu in order to start again, or even choose the level you need, which completely destroys the atmosphere, turning it like a plot adventure into some kind of set of missions. Here, the developers tried to minimize the interaction of the player with the interface directly. If death, then rewinding back, if a trip to locations, then exactly what a journey. Katsen, mini -engines, minibosses, everything has been done so that the story is seamless and felt precisely by history, without briefings and buttons “Continue” buttons. For the sake of this purpose, even go out on the menu, while you are impossible on the map, though it is more than a minus, since you have to run a new or passed stage and go out there.
So what do we have and? This game did not work out to become difficult. Therefore, if you are a lover of this, it will not impress you, but spending almost 500 rubles to listen to good remixes and make your hands costly a little, unless you have a friend who also wants to join, but from the sight of canonical representatives of the genre he throws him into trembling, and in the Sine Mora characters sorry. If you are an average player and want to pamper yourself with something unusual, then this game will make your hands work more actively than usually immersing you with an unknown world of rhythmic games, where everything is solved by the reaction.
And why did the story come to my mind at the beginning, I still did not understand, but I hope I made it clear what you have to face in this game.
The best comments
So believe after that Batman, whose little -known games have embarked in first place in popularity.
This is a disease of all these reviews for little-known games and the old non-classics: they didn’t play so many people to start: “Here, I remembered how I once went through it, uh, there were times,” and there’s nothing more to say. So when publishing such reviews, be prepared for the fact that he may not take off and be left without proper attention, regardless of his quality.
The article was written quite well, by the way, informatively and without special water, without rolling into an enthusiastic “And to go through this game, you need to drink potions, and there are three types of potions in the game, such, such, and there you have to fight, and you can fight in the game with swords and diesop.p. But, I repeat, there is nothing special to say about her, there is nothing to say about her, there are no questions after reading, and acquaintances, apparently, were not found.
Well, so I started by the fact that he could scare the player = D
Well, I will make my next review for the game for almost a year. And it is more detailed. The truth of the text in it will be 2 times more, although it may be as much.
And how users react to all sorts of delights such as stylized dies, various interesting formatting of the text and other things that make the article unique in terms of submission?
Or maybe just many users, opening your topic and seeing that there is all such pink-pixel, they run away without reading (thanks for not mumming).
This topic with pixel games has already taken out so that they do not want to touch it even with a six -meter stick?
Believe me, few of those who voted in that survey for the option “little -known games” had in mind, these are the games. Moreover, if you have to apply it to that survey, it is more suitable for the category of "novelty", she is 2 months in total.