
homefront-razzor-gres-1
HomeFront [Review of the game]
Homefront does not cost your money a little more than completely. In the year of exit, around the game was wild hype and excitement due to the competent PR of the campaign of the now deceased ThQ (similar examples - Watch_dogs and Fallout 4). It was put at the level of large AAA shooters, such as Call of Duty: Modern Warfare 3 (with which Homefront brazenly borrows the majority of ideas) and Battlefield 3. Despite the fact that the game was sold perfectly, critics and players were disappointed, as a result of which it was waiting for a deafening failure. I took this game from a third -party store for 100 rubles, purely out of curiosity. Just to make sure whether it was really a failure or just a good game that unjustified hopes.
Homefront begins quite atmospheric. In the near future, North Korea occupies the United States, shoot publicly civilians and arrange complete chaos and genocide. Koreans take our silent protagonist captive and take a bus to the local gulag, but suddenly two militias save us, we enter their ranks and go to fight. In the beginning, such a setting seems interesting and really unusual for a simple shooter, but the main problem lies that in fact this is another Call of Duty, just in a beautiful wrapper. All we do the whole game is shooting at endless stupid Koreans and watching tedious staged scenes.
And I am ready casinosnogamstop.co.uk to forgive this if the game has cool staged scenes and unusual situations, but in fact we see a copy of the past parts of Cod. Helicopters on helicopters from the first Black OPS, stealth with a sniper from the first Modern Warfare, even crooked animations with a knife, running, etc.p. were taken from COD. Do not think that I am some kind of ardent cod fan and therefore try to lower this game. No, I hate all this conveyor from Activision, but even purely objectively any part of the series (except Black Ops 3 and Ghosts) surpasses the dull and gray Homefront in everything. If COD offers us, albeit small, but forks between locations and a small semblance of open space, then Homefront is a clean corridor. Meaningless and empty.
And even this is not the main problem of the game. For the money that it requires in Steam, the story campaign lasts only 4 hours! And this is on the condition that I was dying quite often, due to the fact that well-aimed Koreans firing at every pixel of your body, which is not in the shelter (a floor of a horn from a machine gun on normal complexity-and you are already a corpse). It is noticeable how the developers try to stretch the game, putting the most remote check -huts, so it is better not to die once again, otherwise a long dialogue before the shootout will begin at first. I think that if you go through the game without dying, you can manage in 2 hours.
Multiplayer is ordinary. Nobody simply plays it, except for the gloomy titans of loneliness of a hundredth rank, for some reason burning their time not for CSGo or BF, but for a boring copy of the COD multiplayer, but with technology, as in BF.
In conclusion, it is worth noting that the game ends simply with nothing. Even if I argue with the end of you, you will not lose anything. Another pointless hint of a sequel. It seems that the game was made in a hurry in six months and what happened was it. I do not recommend Homefront. This is an absolutely boring and empty shooting range of category B, trying to build something more out of itself.
PS. This year, HomeFront: The Revolution, which will be with the open world, is just like in Far Cry. We will see, the idea is interesting, but based on the experience of the first part, you can understand that the idea is nothing.