skyhill-review-1

skyhill-review-1

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By kashish on 29 Jul 2025
Digital Editor
Kashish hold's a Bachelor's Degree in Mass Communication & Journalism. She has been working with the company since it's inception. Kashish writes lifestyle articles but is more inclined towards writing about makeup & all things fashion. When she is not busy in work, Kashish likes to read books or watch movies.

Skyhill: Review

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Given the number of games about survival and collection of resources in the middle of a zombie or some other apocalypse, we can decide that today it is not only the most popular, but also the lightest genre. However, the difficulty is just to do something unusual, sort of standing out against the background of competitors who flooded the market. Russian studio Mandragora Together with the German publisher and developer Daedalic Entertainment It was possible to stand out ..

A terrible hotel

Skyhill offers a very unusual survival formula. The young businessman Perry Jason arrived in an nameless city on business, took off the VIP-penthouse in the most chic hotel, and after a couple of days his mansions turned into a fortified base. The long-term war between the Confederation and the New Europe (yes, the action takes place in an alternative universe) turned into a large-scale biological attack, and now most people were either killed or turned into monsters. Including the inhabitants of the Skyhill Hotel, in which Perry Jason lives.

A dilemma stood in front of him, how to die: either from despair, hunger and thirst in his reliably protected room, or bravely, in battle, trying to still break free. Perry chose the second, and now we have to gradually go down a hundred floors down to the exit, collecting resources along the way and fighting with monsters.

The most important resource for Perry is food. Each descent on one staircase down and each entry into the room on the left or to the right of it takes a certain amount of food, and when its reserves crawl to zero, the character will begin to lose health points. The descent on the elevator is less expensive, but electricity does not work on many floors, and we have to repair it, spending precious resources and strength on this.

Having rummaged with the mouse boxes, boxes, shelves and corpses, you will find the most different food - high -calorie tiles of chocolate or, for example, rotten bell pepper, which with a probability of 50% will poison you and take 8 points of health. Something has to eat at once-especially when hunger comes, but there is no saving elevator nearby. And something is better to take it to your number: there, in the kitchen, according to the recipe, you can prepare some more nutritious dish from different ingredients.

Crazy pens

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In the same place, in the https://sportsbettingmedia.co.uk/ VIP number, there is a workbench and bed. You sleep on the bed - every hour of rest makes you hungry, but it restores health. True, something unexpected can happen during sleep-a nightmare will be guided by or, for example, someone will wake up with a heart-rending cry. In this case, the rest will not bring the desired relief. If you dream of something good and no one will bother, then the effect, of course, will be even more favorable than you expected.

To reduce the likelihood of troubles, you need to make an “upgrade” for the front door. And in order for the dream to restore more health, the bed should be improved. All this can be done on a workbench. On it, you make different useful things from the rubbish found (gears, sticks, nails, island, generator, and so on) that will go to the arrangement of the room (including the kitchen and the workbench itself), to the manufacture of different weapons, as well as for the repair of elevator equipment.

Finally, Perry knows how to independently make medicines from found bandages, tablets and bottles with alcohol. The recipes are available to him initially, and the “upgrade” of the workbench and the kitchen opens new.

Beat the first, Perry!

Hunger is not aunt, but the monsters are even worse - they can send even a well -fed Perry to the forefathers. Especially if he fights with his bare hands. "Firearm" in Skyhill no, so you have to wield knives, cesaks, pipes and even mops. On the workbench you can make something more powerful. Or to bargain some cool, double-edged sword in one of the few survivors, accidentally met on one of the floors, in exchange for a cheese sandwich.

The battles themselves are always a duel, and step by step. Everyone attacks in turn, while you can choose the area of ​​defeat - in the head, in hand or in the body. To get into the head, of course, is more difficult, but the damage will be more significant. Perry misses much more often than monsters, but his health is initially many times more. True, on the lower floors (not to mention the first), very tenacious and impressive mutants come across.

To beat more accurately and stronger, in order to more often evade attacks and get a chance for an additional move, you need to “pump” the corresponding characteristics - “accuracy”, “strength”, “dexterity” and “speed”. And they give experience here for every victory in battle, as well as for performing some other actions - for example, if Perry finds a computer in one of the rooms and communicates with an unknown person who loves saying riddles.

Happy case. Or unhappy ..

Mechanics Skyhill simple, and somewhere even primitive. Recipes are available initially, it is impossible to disassemble objects, the battles are rudimentary, there is no detailed generation of the character, there are no firearms, moral choice and stress resistance parameter.

But there is a random generation of levels and their entire contents. Here I must say that the game is originally designed for the fact that you will not be able to get to the lower floor on the first attempt. The player will try to go farther over and over again - and this will open up new “perks” (active and passive) that will help in a new passage. One, for example, allows you to instantly eat to the dump, the other - to build an “upgrade” for a number for free, the third reduces the amount of food that is spent on the descent down, but increases the chance to be poisoned when eating. And this is far from the whole list.

So, with each new descent, all content is generated again randomly. Therefore, you never know when and where you find a powerful tesac-kolotun, you will meet a survivor who will offer a profitable exchange, or notice the phone with SMS, informing about the nursery on the 86th floor ... All this, of course, offers the factor of chance to heaven, but the game becomes unpredictable, which means it is more interesting.

It is also interesting to collect different diary entries, audio files and newspaper clippings that shed light on what happened in this world and how he reached such a life.

Skyhill Do not gain laurels, for example, This War of Mine or Darkest Dungeon - There is much not enough here. Nevertheless, the game has its own significant advantages that will hardly make you regret the time spent on passing.

Pros: unusual tie;"Random" level generation;Reigracy.
Cons: The game lacks many standard opportunities for the genre.

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