
r-u-s-e-preview-of-beta-version-1
R.U.S.E.: Preview of beta version
Secondary Strategies - this is probably the most conservative type of game. In addition to the fact that a lot has already been invented, also the historical frames always hold back the developers. Well, you can’t hang a psi gun on the tank, which will raise a soldier from the graves, so that they serve the homeland. And therefore, when you are going to launch the next WWII project, you are waiting for anything, but not innovations and some kind of original approach.
So R.U.S.E. somehow I was not going to impress anything. In the pictures you could see quite ordinary models of tanks, of which dozens are now. It was visible rain, grass, some kind of lake. Even the screensaver only showed us a typical battle. And we have already seen them. The image of Order of War appeared in my head. In general, another Bagration, but already from other developers. Wonderful.
But the main menu, the boot screen and other things have already forced to doubt a little. For some reason there is no hard military symbols, everything is some kind of colorful, in a modern technological style. Intrigued. And the battle began.
Battles here are completely non -epic. For the whole duel, you may have only five or seven tanks. As many aircraft or artillery installations. However, the cards themselves are quite large. Sometimes larger than in Order of War. And in other games, such a ratio of troops/territory would lead to laughter. Like, the war is going on - two tanks against five infantrymen! But here.
When the camera is pressed to the ground, and you are considering your troops in detail - everything is usually. Tank rides, tank stands, tank shoots. Beautiful, but nothing outstanding. Raise the camera higher to see the entire battlefield at once, and military transport is growing. And the farther you are from the ground, the larger our car. First she is the size of a house, then from a mountain. But go down, and she is again ordinary. Enemy equipment, until we definitely see it, is completely designated as a chip. Infantry - a small fishe, a heavy tank - big.
Before us is like a board game. If the five fighters turn out to be sideways, then when you lift the camera, they will all become one model on a stand of five chips. And also, if you try to remove the review as much as possible, you will notice that you are not in battle, but on the table in the middle of some military headquarters. People go by, radio operators convey something to the command. Here is the lamp that shines at the battle, begins to flicker. We sharply approach the camera, and this, it turns out, lightning sparkles and rains pours over the field for a long time.
The impressions are simply amazing. I love when the developers come up with something new. They combined a very high -quality and designed picture near with an excellent idea to make not a battle, but a board game. Therefore, it does not matter here that you have only five tanks in the army. They look very epic from a height. And there is no time to look at the battle (however, if you decide, you won’t regret it-that there is Napoleon: Total War with a shaking camera during explosions, everything is so natural that even a little to watch the battle: somehow it is loud, scary, powerful. ).
What r consists of.U.S.E.?
But a beautiful picture is only part of what you want to see in a good strategy. And much more important is not a wrapper, but the filling. Here we will deal with her.
At the very beginning, we have only one building https://nonukgamblingsites.co.uk/ and 200 loans. Now we need to develop rapidly: create an economy, build an army. In general, RTS resembles. To receive money we have only two buildings. The first is the repository. Is put only at certain points on the map. The worker goes there, builds everything up, and then the trucks are loans back to us (nominally these are weapons, supplies - but all this is immediately converted into money). Well, and it is clear - the further we are building a “mine” from the main base, the longer we carry wealth to the machines. The second building is an administrative center. Brings once in a few seconds only 1 loan, but you can store supplies here. It is also very convenient. Especially on huge maps or if the enemy blocked the road to the base, and it is necessary to unload food somewhere near the storage facilities.
That's all. Occupied five storage facilities in the beginning, and you live. Caravans carry money, you put it in the army. What an army? It is also divided into several types. And, as it is easy to guess, these are aviation, tanks, infantry, artillery, air defense and anti -tank. The production of each type of fighters requires the availability of the appropriate building. Wanted to fight aviation - built the airport. Now you can order bombers or study attack aircraft, and then establish their production. Well, to create hundreds of infantrymen, huts will be needed.
And only one building is special - scientific. In it you create experimental types of technology. For example, IS-4 or "Katyusha". That is something very powerful and expensive.
There are no more producing buildings. Only protective structures remained. For example, an anti -personnel bunker, a stationary anti -aircraft gun, an artillery point and so on.
That's all. The construction is quite simple. We must quickly go to the tanks - they sent workers to lay farms and for a second, so the tenth of heavy equipment is made by the tenth. It is built almost instantly. The main thing is to get to the engineers to the place where you are going to build.
Combining different types of troops is also quite simple. The developers acted very correctly, making the creation of barracks and factories simple and understandable. No hard chains, as it happens in RTS: in order to get aircraft, you must first make a hut, then improve it to the second level, lay a plant of heavy equipment, and then jump on the right leg three times and shout: “Yytatyats!" IN R.U.S.E. Establishment of production is secondary.
But besides construction, there is something else here, which also requires special attention. This tricks (ruse). A set of certain tricks with which you can mislead the enemy or somehow help yourself. Well, for example, choose a trick "Fludge attack". Now the enemy will see how tanks leave from your factories and go clearly to him. He begins to build bunkers, orders howitzers. In general, builds a powerful anti -tank defense. And only cardboard fods go to him. Shot once - and fell apart. You can speed up the movement of your troops or lower the fighting spirit of the enemy. Make a dummy of some building or hide all your buildings. Disguise the army or find out where the enemy disappeared. Make their soldiers fearless or deceive the enemy, changing the icons of light tanks to the image of heavy.
Such tricks make the game much more interesting. Moreover, it is partly difficult to use tricks, because they do not act on the entire card, but only on the sectors of which the card consists. You can increase the speed of movement to the enemy’s base, and then reinforcements will reach the troops, and you can use this “spell” on the base itself, and in this case it will be more difficult for our soldiers - they will become more mobile.
So absolutely all tricks work. But, of course, the choice of the right area is not the most difficult. The main thing is to be able to apply tricks in the context of your tactics. In order to circle the enemy around the finger.
Everyone has their own war
It is worth saying about the parties to the conflict. There are quite a lot of them. The developers were not a standard set: USA, Germany, USSR. There is also Italy, and Great Britain, and France. And each country is very different from neighbors. For example, Germany in the Second World War was famous for tanks and aviation, and therefore in the game these directions are quite strong. The USSR also makes good armored vehicles, but it can also build powerful stationary artillery guns and produce quite good air defense. The Italians have a technique, frankly, disgusting. There are no heavy tanks, there is something frail and terrible, akin to fake cardboard cars, but they have a pretty good infantry. British specialize in the landing. In the very first seconds they can be thrown off with parachutes to the base of soldiers who will immediately capture some building.
This is shortly and not about everyone. In general, the balance is well worked out, and there are much more interesting sides. Therefore, at first you just have to figure out which nation is closer to you. But I am only afraid, no matter how the developers would have entrusted useless troops or too strong fractions. But here is all hope for beta. No wonder we are now testing the multiplayer.
Theory is very simple. To study R.U.S.E. You can literally in two or three battles. But, as they say, Easy to Learn, But Hard to Master. And the local battles greatly resemble the game of chess. You see almost all the enemy actions. About his plans - you can guess.
Suppose the enemy quickly goes into the economy and spends all his money on it. You can build mobile air defense machines that perfectly destroy infantry and light trucks. We send them to the vault of the enemy and explode his convoys. The enemy, of course, is angry and tries to drive us away as soon as possible. For this, he builds tanks, and we are already laying the airfield. But in order not to open all the cards in advance, we mask the base and put a deceased tank factory nearby (fake, simply put).
The enemy believes that he knows very well what we are doing. He already has tanks, but to control our armored vehicles, he also makes artillery and dot. He is ready to fight. Stands and waits for our caterpillars to begin to equal his land. But suddenly the paratroopers fall on his head, and followed by tactical bombers who are going to destroy the storage facilities. And one of us two feels a fool. Like, how so, everything was so planned.
And by the way, it is possible that you will be defeated. For all the enemy tanks could be linden. And in the forest there are air defense systems everywhere, which are knocked down by bombers and landing planes. What, a?
But do not think that only the one who has better disguised and more fools the opponent wins here. No, this is one of the options for battles. Tactical and strategic solutions are also important. For example, you have made many heavy bombers, and the enemy knows this. He simply built thousands of air defense (attention: the author exaggerates; there are no so many troops here), but now he laughs at you. You in response make artillery, a lot of artillery, and you are already trying to destroy all the anti -aircraft guns of the spiteful. And when there are fewer they, in the sky you let on deceitful planes, and among them - real.
What happens in the end? At first you reduced the number of anti -aircraft guns, and the remaining not only destroy your terribly dangerous bombers, but also spend shells on a breakdown of dummies. Efficiency has fallen sharply, and you were able to spread the base base.
U R.U.S.E. Really great potential. It is quite easy to master, but difficult for battles at a high level. Moreover, in addition to the fights, one on one, here you can fight in a pair or even three three-day. And all this without microcontrol and the need to make ten decisions per second. So I recommend that this strategy meet absolutely everyone. Look at least at the local style.