
human-the-history-of-permsky-kraya-1
"Human" - the history of the Perm region
It was important for them not to miss the moment. Start earlier - bad, do it later - not good. Many destinies depended on their actions, and they followed the rules-not because someone forced, no, they voluntarily took this job on their shoulders.
They had nothing to do together. Once they acted recklessly and now corrected the mistake of the past. Everyone paid, but - one at a time.
One of the men looked into the distance-somewhere outside the horizon, he was waiting for the end of the journey-and, leaning on a staff, a flat, measured gait walked to the target. He did not say goodbye and did not hear the wishes of good luck in his address. Such behavior would seem strange to people-but only until someone careful would have seen that moose heads peep through the human faces of men.
"Human" (English. The Mooseman) - two -dimensional quest www.casino-stars.co.uk from the Perm company "Morteshka". A distinctive feature-the basis of history is the traditions and myths of the Finno-Ugric tribes, namely: Komi-Permyakov, Komi-Zyryan, Mansi and Saami. History is not devoid of artistic invention, which developers warn at the very beginning of the game: they call it reconstruction. The free interpretation is partly explained by the fact that Komi myths are not as well preserved as ancient Greek mythology or Scandinavian legends, and have reached our time in a fragmentary, incomplete form.
The video game was released in 2017, currently available on all large platforms: personal computers, prefixes, mobile devices.
There are many souls in the forest. Big and small, curious and indifferent, obedient and wayward - they chose trees, herbs, flowers and even stones. In every object, in any subject you can see a living soul, if you know where and where to look. The man knew. He saw well those who were hiding behind a thick bark and juicy green leaves, those who watched him - like a stranger, but like his own. Not all spirits understood who appeared in front of them, and were in no hurry to approach the stranger.
The trees thinned. A slightly rickety wooden pillar stood on a gesture. Human hands squeezed out the likeness of the face on its surface: a pointed top, dark eyes of the eyes, rude, barely intended lines of the nose and mouth. Idol. He stood here for a long time, so long ago that he seemed part of the forest, his natural continuation. As if not by people were installed, but he grew up among the grass.
The man put his hand to the rough side of the idol, and his eyes on the wooden face lit up with white. The world around was filled with images. The man saw a wide river between two shores, a thin bridge and an elongated silhouette under water - the owner of the river, its eternal guard, devouring both living and dead. It’s not just that Idol stood here. He pointed the way, warned of danger, and also saved. At first glance - a regular pillar, in fact - a silent keeper, next to which nothing will harm you.
The images disappeared, it was worth moving away from the idol by several steps. The man already knew where to go, but he was glad that even in an unforeseen situation would not be left without a hint: this idol is the first, but not the only one - others will be further.
Lonely duck is the progenitor of all things;the great EN, which appeared from the egg;A variety of miracles - perfumes and living creatures, including people - that inhabited the upper, middle and lower worlds;The six -legged elk possessing the horns so huge that they could hold the sun;Immortal Osh - the guard of the border of the two worlds;Evil yoma, similar to the appearance and character, similar to the famous character of Russian folklore - Baba Yaga - and this is not a complete list of those who found a place in the history of "Humanizing". So, for example, a curious player will have to find out what kind of men crowd in a clearing and why one of them went on a long campaign. Nevertheless, the three worlds, through which you have to go through, are hiding a lot of dangers, and we need a significant reason to step on this difficult path.