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By Samprita on 29 Jul 2025
Senior Digital Editor
Samprita Kuncolinkar holds a bachelor's degree in English Literature and has been working at GirlStyle India since its inception. She works as a Senior Lifestyle Editor who is deeply in love with all things beauty, fashion, entertainment and lifestyle. Enjoying the online version of the magazine, the genres of her articles keep varying as she loves to move and groove. Apart from her work life, she loves binge-watching Netflix and loves to eat junk food for happiness.

Everything is bad with games about John Wick

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Everything is wrong with John Wick. Take two directors who have not a single serious project behind the main role, put an actor with a long career, and create an action movie about revenge, evil Russians and Baba Yaga - and get an unexpected hit, a multimillion -dollar franchise and a new word in genre. And we can talk for a long time about what we lost from the first part and purchased in continuations (on this topic there is even a good video version of one Dima, in no way connected with Stopgame), but any disputes will not cancel the incredible popularity of the image of John Wick.

On the year, when the serial conveyor rattles with might and main, the mass viewer is increasingly looking for the same media in other media - and it is not surprising that the main milestone became the game;feel like a legendary killer, before which even the enemies apologize - is worth a lot. And more and more often in the comments on the trailers of new products there are phrases: ""Finally, a real game about John Wick", And gamers find the image of Killer in Connor from Detroit: Become Human, and in the faceless heroes Watch Dogs: Legion, and in John Marston from Red Dead Redemption 2 .

An example of such installation.

But why does the average reviewer cling to, calling something "weekend"?

It is the search for these features of the legendary franchise that this article is devoted to three parts. In the first I will analyze a few games where John Wick is personally. In the second, I will demonstrate the examples of the very “Weikov” mood, and in the third part it will be time to find about which games would be nice to unite in order to get the very one - the perfect game about the elusive woman Yaga.

Part One in which John Wick builds bases

As John Wick was lucky in the movie, so he is not lucky in the territory of interactive arts. Video games with the name of the hero in the name are only two, plus two more cameo. Lionsgate announced plans for aaa-playing John Wick, but these ideas are still wandering at the level of rumors. Although, it would seem, they have already done everything for the developers - the obvious gameplay, a thoughtful setting, even does not need to bother with the story (it has never attracted a mass viewer in the franchise), besides, there is a convenient chronological moment in the world of films where any work about John - “young” years, the same when he received the nickname “Baba Yaga” and killed people with a pencil. And there was even such an idea, but ..

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Not the first appearance of the hero, but the most disappointing. Everything could be understood about the game by the only released video material where the interviewer says that to make FPS-shooter in VR a kind of “non-fulfilling task”, and the developer discusses anything except the game itself, while the same 30-second, fixed fragment from the training training ground is played against the background.

Talking: five development studios, determination of the Julescuers genre in the VR, a story about the very “impossible task” mentioned in the first part.

Total: a thirty -minute shooter without the opportunity to walk, with a crookedly flying bullets and music without a twinge taken straight from Payday 2 . It would be possible to feel like John Wick, after all, shooting is done tolerably, but, firstly, the player will not have time to enjoy the shootout, how the game will end (there are only three levels in it), and secondly, where is the confidence that I play for John Wick, if he does not open his mouth even?

In general, in all its glory, technology and a quick attempt to reduce the product in at least some form. So even at a price of twenty dollars. And even in this form you won’t play it today - the game was deleted from Steam.

Now about the good. The appearance of a silent killer in a cooperative shooting shooter Payday 2 was a pleasant surprise. No more than two months have passed since the release of the film, John Wick has not yet become the standard of action, when suddenly, in a dedicated trailer, Cheinzu, one of the members of the quartet of robbers, a certain acquaintance who served with him calls. A stranger, obviously John Wick, helps the grief-robber in a shootout, and then it is personally to join the gang of “clowns”.

And since then, the Uika universe will begin to bind tightly to the universe Payday: In addition to John himself and his corporate weapons (for example, a pencil), a new quests - Haron, the Hotel Manager for the Assassins Continental, as well as the currency of this hotel, the gold coins that can be paid for repairs in the illegal of the gang.

With the supply of Overkill, the term “Continental Coins” was used even by those players who have never heard of John Wick.

I am pleased that the developers, albeit crookedly and obliquely, tried to weave John into timeline, while developing the lorus of the robbers simulator itself (and there is something to develop, if you do not believe me, then believe Yana!). Thus, the actions of the Haron’s missions take place in the second part, when our killer is declared the “ex-communoniano” and he urgently needs support for a pair of trunks when saving a friend. And players will even be pulled out of Washington to New York for the help of Baba Yaga.

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In addition, in the above -mentioned shelter, John occupies the usual shooting range, having filled a record at the training ground (apparently, he learned at Chronicles). Well, the most funny - with the killer it is possible to arrange a dialogue, playing for any other robber. See how Jecte from Hotline Miami He calls John Wick a "angel of death" ... The universe went somewhere in the wrong place, and I like it. The voice of the legendary killer becomes a little disappointment in this parade of Fanservice - it does not belong to Keanu Reeves, but to Dave Fouquette, too expressive in this role.

Crime dayships bring some comic to John's remarks.

As for the game itself, it obviously was not sharpened under our today's object. The close battle in the game is orematic, the shootings are interesting, but not in the “Wikovsky”, elegant plan, and when a million cloakers, bulldozers are rushing to you, and you are trying to fix the drill at this moment, screaming at partners. With one of the most important parts Payday -Stealthy-John, to put it mildly, did not set.

World ... well, he is original. Yes, it also has a giant criminal network in it - CRIME.NET, roots going into antiquity and a spreading network of influence around the world, but due to the pace and method of submitting the plot, CRIME.NET is not felt as something global, with its own rules, laws and legends. In the same universe from Lionsgate Everyone knows John Wick and whispering rumors about his devilish nature, and in the world Overkill The Criminal Network looks like a cohort of quests;criminals with tasks of varying degrees of madness.

But one cannot fail to note the twin point between the franchises - music, in Payday Executed by Simon Viklund (Simon Viklund). The compositions, as in the case of the world, have their own character, but many are great for Kilstriki Jonathan. I think that is why they were stuck in Chronicles. (and also DJ, known by nickname Le Castle Vania, wrote from the song both for John Wick and for Payday 2).

Union fastened in heaven.

But you know, in Payday 2, purely theoretically, John Wick does not do something that he could not do in his criminal years. But as for the construction of bases ..

For history: with the presentation of Keanu Reeves himself, who was confused with another hero fornite, in a multi -user shooter, the skins of Wick appeared and his partners in the third part of Sofia, funny emouts, playing a bulletproof jacket, and pumping an electronic bit at the end of the battle. Charged Baba Yaga Buffs and move on.

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Even before John settled down and retired, he terrified the whole criminal world. Experienced criminal Hex (Hex) longed to get power and respect. And, following the natural selection, the strongest deserves respect. So the hex reached the thought of killing Baba Yaga. And for this, he abducted the owner and manager of the Continental Hotel - Winston and Haron, respectively, thereby signing his death sentence.

Actually, almost the whole story of the only full -fledged game about Giordani Yovanovich at the moment. It is submitted with the help of "carousel" inserts with low -polygonal models and dialogues, which again not only did not call Kian Reeves, but did not call anyone at all. John's role, paying tribute to the silent protagonist Chronicles, She remained vacant. But at least thanks for Troy Baker (Troy Baker) on the voice acting of the chief villain Hex and Lance Reddick with Ian McShane, who plays his heroes from the film franchise.

Any video in HEX looks like a series of low -budget pictures.

As for the game itself, we have a strategy with a view from above and a hex system, tied on a “temporary scale”. Each action (hit, shot, walking) has its own duration with a mark on the scale. Both John and opponents, whose actions are clearly visible to the player, depends on this scale. So the task is to successful positioning, assessment of enemy actions and reasonable concentration of his own movements.

And I see a brilliant idea in this. Of course, you do not expect tactics from the game about John-Mother-He-Uik, but if you think about it, then the developers from Bithell Games created a game in the same manner in which the first part of the film franchise was developed. On the history of filming and the film itself, it is noticeable that he moves away from the usual paths of “militants about revenge”.

John takes revenge not for his wife, but for the image of his wife enclosed in a dog. John, despite his status, is a person who can be injured, tie to the ground, and even win, capturing. John cannot do without the help of numerous friends. What can I say, the first shootout in the film occurs only in the thirtieth minute, and before that, the aura of an invincible warrior is thickening over John.

The most meaningful shootout in the entire franchise.

And the idea to create a game is not about how John Wick deftly kills people, but about how the player is introduced into the head of John Wick, who deftly kills people;He begins to think in the same way as the legendary killer, calculate his actions, combine improvisation and preparation, quickly neutralize errors - this idea is felt incredibly true. In this vein John Wick Hex It looks not only as an interesting idea, but also as a follower of the depth of the original, which immediately adds respect for the developers who decided to go beyond an ordinary shooter.

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But all the air castles collapse when you start the game. Firstly, the visual style, including the technological component. Neon signs brightly illuminate the most dirty slums of New York, the strobe-competing nightclubs strive to catch richly dressed criminals for their dirty divisions, and the rulers of the rulers of this world are blinded with chic. John Wick is stylish. And it is not possible to convey this style by the minimalistic GEX graphics. As you do not believe in the seriousness of the Hitman GO missions, alluring images from films with the Bithell Games parody do not correlate. The absence of the details of the environment, and rude, often broken, animations, are not at all in the spirit of the verified John is to blame.

What does the typical "repeat" look like in HEX.

But this, in fact, does not matter. It would be possible for the game to create a feeling of stream where you really try on a suit-two of the legendary killer, then I would forgive Hex visual weakness. And so - I feel in boots in cement, because the best strategy in this game is to stand around the corner, waiting for the opponents to come to you themselves. No Hadshots in the middle of the church, no vigorous movements throughout the location with a variety of clashes. Try the player to do this and death awaits him.

There are two levels of https://non-gamstop-casino.co.uk/ complexity in the game: on the first (agent), the player can think about every step as much as he likes, on the second (dodger) he is forced to act quickly, since only five seconds are given for one move. And none of these modes works. Let's start with the fact that Hex not so wise tactics, so five seconds are usually plenty of. But even so - it is pointless to stick out again, since Hex, Again, not about the breathtaking action scenes, but about the distraction and destruction of opponents separately. The regime with the ability to think over his move only exacerbates this aspect, because an experienced player, having analyzed the situation, will also conclude that the difficulties of the "dodger" - wait and not lean out. And then the main problem is manifested Hex, Destroying all immersion. The game creates an inconceivable for the game about John Wick Feeling - fear.

No, John Wick, of course, is afraid in films, for example, to get in civilian (at least in the first part), but largely the essence of the character in loss: losses of wife, dogs, cars, friends, status, calm - all. And it is the loss that gives John so much strength, makes the hurricane go through any obstacles, destroying everything in its path. Loss makes it possible to take risks, and thus find a way out of the most difficult situations.

How John Balancing on the scale Hunter/victim resembles a similar position of the dang from the first "predator".

And at the same moment Hex - where the game puts John with a driven sheep, not a predator. Because they kill quickly, because the lack of complete control over the hero leads to a frustrating feeling when you want to play beautifully, but you have to play Right - hiding, fearing, and reloading once again. Thus, Hex Not the worst tactics, with not the worst concept - but as a game about Baba Yaga, she fails on all aspects.

For all ... except music. Wick is often lucky with her, do not find? I won’t think for a long time, I will only say that the soundtrack successfully recalls the inconspicuous connection of the films with westerns, diluting the electronic sound with light notes of “living” tools. Although why, it was possible to just take music from Payday, Yes, Chronicles?!

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But the game is excellent.

Part two in which John Wick Lyses and complains about the world

Everyone wants to know if I returned? Yes! It seems to have returned!

John Wick

However, that we are before these four cripples, when you can shoot fun in many other games! And if you also roll mods with the skin of Keanu Reeves - even Lionsgate Do not try. Of course, I exaggerate. Only the game about John Wick can completely convey the entire atmosphere, style and direction of the franchise about John Wick.

Therefore, in this part I will try to highlight the games as widely as possible, which at least to some extent can convey the sensations we need.

Okay, there is a lot of preparation - in short, It’s wick time!

BoneWorks (and any VR games similar to her)

Send here at the same time Bonelab, Half-Life Alyx, Superhot and so on. There are two reasons why I will not dwell on each VR game separately, and in principle I pay little attention to this item: the first, VR is still not the most common technology, but an expensive and high-quality VR and a niche of a small number of sweaty gamers, and I do not have VRarts, but to judge the clips with YouTube not the best undertaking (although I don’t have it.It prevented me to mix with mud Chronicles, Well, okay);The second reason - in many ways these games differ only in detail, providing approximately the same experience in killing people.

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But with low popularity, VR is one of the best ways to feel yourself in the skin of the legendary woman Yaga. Most of all this is noticeable in BoneWorks as in the largest, physically correct and funny in battles. Here you have a rich selection of ways to destroy, and the opportunity to fight at least with your bare hands, and the correct construction of locations.

Moreover BoneWorks introduces an additional context to the process of the AI ​​genocide in that for a beautiful game in the style of John Wick, the player will really have to become John Wick. To learn how to shoot quickly and accurately, deftly recharge and the like, why the effect of the merger from the heroes is several times improve. Yes, and John's fatigue after acrobatic techniques in VR feels more than.

And you can also sweat in Sifu, but not from physical fatigue, but from dental complexity. Finging (I insist on this), from the French studio SLOCLAP Carefully conveys feelings from a verified fight in Japanese combat styles. And what style of fighting John Wick does it prevail? That's right, Japanese Jiu-Jitsu, which is why many scenes from Sifu look like an interpretation of how John Wick would fight, if he had not had a firearm.

SIFU, will drive the correct arrangement of opponents and adjust their complexity, as well as complex combat mechanics, successfully combines improvisation and planning, which extremely clearly conveys the atmosphere of John Wick, who planes his step, but forced to often resort to unexpected attacks.

And here is the cutting that characterizes my words.

The game is complicated, thereby forces you to learn from your mistakes. At first, the gameplay seems to be frustrating, but it is in training that the meaning is concluded - so when the player will get used to the mechanics, Sifu The experience perfectly verified between cinematography and control of the situation, when it was not the game allowed you to beautifully beat opponents in symbols, and you, carefully following the situation, were able to realize such a stunning look of battle. No wonder Sifu is similar to both reference Hong Kong militants and hand -to -hand scenes from John Wick.

Well, since they started talking about Hong Kong militants, it's time to mention the pro - The Hong Kong Massacre, about the game mentioned by the director Wicks -Chad Stachelski (Chad Stahelski), as one of the references for action scene from the fourth part of the franchise.

To begin with, in the game there is no hand-to-hand combat, again, an important aspect of the WIC combat scenes. And we will continue the unsatisfactory gaming mechanics. Like with John Wick Hex The very idea of ​​the “massacre” seems elementary: the usual formula with destroyed doors selected by weapons and one-shot death in both directions is all that we saw in Hotline Miami, Only diluted by the slowdown in time and unpretentious jumps that make the hero invulnerable. On the innovations, the game just burn out, becoming not only a bad game about John Wick, but just a bad game.

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You see, jumping and slowing down is the only way to go through the game. Opponents are angry and well -aimed, and death from one bullet does not give the right to error. Where in Hotline Miami You could choose another mask or change tactics, Thkm forces to constantly jump and kiss enemies one at a time.

Firstly, jumps look, unlike destruction, extremely cheap. Secondly, it gives rise to similar Hex The problem - fear. You are afraid to run out with a cannon on a superior number of opponents, forced to hide, feeding enemies one at a time around the corner, and jumping into the walls so that you do not slam a random bullet. Because of this, the pace of the Hong Kong Reverage is sharply reduced, not satisfying the needs of the game about Baba Yaga. Add here slurred control of the hero, monotonous gameplay, short duration and plot, which would not be better - not the best contender for the best game about today's guest.

A sharp transition, isn't it? I wanted to indicate that John Wick does not consist exclusively of killing people of all nationalities. Here you have an example of a game that allows you to feel like a weekend in another path - the very one where rumors of varying degrees of truthfulness diverge about you, and the opponents are fighting with you, crowded with fear.

He is not Bugimen. He is sent to kill Bugimen.

He is the one who is destined for a place in hell.

He kills by the dog.

I think there are enough parallels. All of them, at the same time, the indescribable state of the flow, which is from action scenes from Wick, that he is long skirmishes in Eternal, Create such a desired aura of Baba Yaga inside the audience/players: awareness of power, respect for themselves, and, of course, instructed horror. And again, as with Sifu, Eternal gives a feeling of complete dominance by fair complexity, which is why the impact from any victory, torn by teeth and fists from the hands of demons, increases significantly.

Well, who else they are to be afraid in hell?

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Well, of course, ENT. Incredible legends diverge about both heroes, which are leaving somewhere in the past. In a few meetings with people, a concentrated fear is visible, a “whip”. The same is also characteristic of John. And how not to note the cruelty with which both solve their conflicts. In general, unexpectedly one of the best representatives of the mood we need.

And the legendary killer from the Stls-Exchelov series Hitman It also boasts a reputation that goes ahead of himself;horror that he leads to his existence. But he does it differently. While John Wick and the executioner of rock scare the unstoppable, brutal force, agent 47 terrifies elusiveness. Well this feature of the hero is transmitted in Hitman: Blood Money with news about "accidents". Agent 47 is a ghost committing murder for sure and cleanly, without evidence and witnesses. In the case of John Wick, this means the death of all witnesses, in the case of the Hitman hero, their ignorance of the existence of a protagonist. The agent studies the layout of buildings for 47 hours, dresses up in his casualties for the sake of disguise, prepares departure ways - WIC (judging by films), planning prefers improvisation, and point destruction of the goal - thoughtless shooting in all in a row. And even in moments when agent 47 became a victim, he preferred to get away from persecution, and not destroy it.

Of course, the player is free to go through all the parts of the series, regardless of the lives of the innocent, collecting the maximum of weapons and so on, but, as for me, the games of the series have never been imprisoned under bright shootings: neither gameplaino nor narcically, and the “noisy” version of the passage is rather a plan “B” or a way to drop the fervor for the player.

For me so, rather plain gameplay.

But consider not the actions of the heroes, but what surrounds them. For example, variations on the topic of “secret structures”: “MKA” (international contract agency) from Hitman and "reign" from John Wick. Both secret agent networks capable of hiring a killer to kill any goal. Both have their own laws, Latin names. Even a connection with religion (take the same “saints” from Absolution and “Russian Roma” from Wick).

And not by organizations are one. Also, both killers are surrounded by a variety of geographical surroundings: from the poorest slum to the richest castles. Creators Hitman And John Wick Related with Pete to the places of travel of heroes. The color of the countries conveys not only the language of the speakers, but also small details, attractions, cuisine, manners and traditions.

At such moments Hitman And John Wick They are like spy militants of old hardening, for example, a film epic about another agent - 007, where you are beautiful places, stunning stories, and fatal women (we believe in Ballerin). So if you are in Wick attracted a semi-spi atmosphere-then Hitman Not the worst option for testing.

And from those distant again to shootings: Suit for Hire -Top-Down Shooter in early access;without a plot, but with an excellent base. The player can again get only one bullet (if we are talking about the highest, better, complexity), and he himself produces an extremely limited amount. By default, there is always a gun with seven bullets, and there are not so many options to replenish meager ammunition: the first, to finish the enemy using a special scale;The second, well, so be it, sometimes they fall out of the enemy, and only one one at only;And the third, the best, central and most “Weeke” - to kill seven opponents with seven cartridges in a short period of time. In this mechanics, all Suit for Hire - Be calm, dexterous, tags, - and the game will reward you - cartridges for the next "combo" and directed by animation.

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Suit for Hire He literally wants you to become John Wick. And contributes to this and in other mechanics. Does not blow opponents - their death from one shot makes additional pleasure from methodical annihilation. Additional weapons helps diversity. Several types of enemies often force to change their own tactics, in fact, like John Wick is forced to improvise in films. On improvisation in Suit for Hire The close battle plays - simple, but as a way of the last chance practical. Anyway, in the game there is no such option of passage, which does not subsequently force improvisation;You smear you in the combo - you have to look for additional cartridges, shot the whole clip - must get close to the enemy for hand -to -hand combat. And also rolls and slowdown of time adding depth, not relief.

Hex You need to learn from SFH be low -budget and smooth at the same time.

In short, the game has an ideal “stream of stream” for John Wik, where the player is not furious from unjustified complexity or bored from light shootings, but enjoys battles, concentrating on accurate shots, dumps and thinking over the situation on the move - which is what John Wik is doing.

In the light of the pluses I want to forgive Suits for Hire and a small duration, and the lack of a plot, and, in principle, a prominent cheapness. But to scream for the lack of your own "face". In half the comments - "This is the best that happened to John Wick". This, of course, is good for us, but for the game itself is not the best development option. But I will write off to early access and summarize that Suits for Hire great potential, and today a wonderful gan-file to match Baba Yaga herself.

So we got to my fighting favorite. Another Top-Down Shooter, but only three times more than more than Suit for Hire. We have at the disposal a huge list of hand -to -hand combat techniques studied between tasks in the skills tree;numerous cold and firearms;Hook-cat for attracting enemies and a gun with three types of bullets.

But these are dry facts, and as for impressions, then MFE one of the most thermonuclear action that I had to play. Here, you have to rely even more on improvisation: opponents do not give the go, attacking all at once, so each of the types you need to choose your own approach;The cartridges end quickly, and even the environment plays a large role, supplying the player with weapons and unexpected ways of murders. Supports the dynamics of both a frantic (in every sense) narrative, and adrenaline heights of the soundtrack for authorship Noisecream.

And, unlike The Hong Kong Massacre, The wealth of animations and their quality pleases here. IN MFE A real battal extravaganza created by the player is going on on the screen. And this is even a small minus for us, because in five hours of Mesilov MFE practically no respite, while John Wick, most often, finds a balance between shootings and interspersed of other aspects. And because of this pace, the player rather feels himself galahad in the church than Wick. But, coupled with the ability to customize the character and put on him a two-time suit, MFE The mismatch of the dynamics is leaning, being one of the best games about John-wobble-all-uika.

And again let's talk about the franchise on the other side. Starting from the third part, when John received the status of the ex-communonian, he was engaged in a shoot from ill-wishers. The enemies were everywhere, there are not many time for thoughts, there are few allies, and often the actions of the weekend aimed at getting rid of the status, caused only more attention, generating extra victims.

If you take off the “battleships” glasses and look at the “weekend” at the angle of logic and morality, it will come out that in an attempt to get rid of the notorious “ex-communonian” (which, by the way, he hung it with himself), the weekend, without much pity, mights dozens of dozens of not the best, but not deserve such a cruel reprisal, although he himself is getting enough of his life. In addition, WIK shakes the charters of “reign” laid back in ancient times, only to fulfill personal goals, and when the situation requires it, he immediately recalls and begins to honor the old code.

John Wick - killer, cynic and selfish bastard. And we are only happy about this, waiting for Baba Yaga once again entering a meaningless battle, only to amuse our animal instincts and craving for cruelty. And I have similar feelings and calls Kane & Lynch 2: Dog Days.

Kane and Lynch-scumbags, in a good way in any film, they would be villains. But the game makes us play for these ghouls, and dozens of people to destroy their hands. The murder of innocent (that is, people without weapons) will not lead to anything, the game does not punish in any way for excessive cruelty. Yes, and she seems to recite her. Take the same scene of torture.

Kanlynch heroes are not shy about showing pain.

Binds franchises and cinematography. Kane & Lynch 2: Dog Days It is played with a shaking camera that promotes the atmosphere of the eternal chase, various artifacts on the video, a short duration, to match the usual timing of the movie, but it’s not even “loading” here, but “buffer”.

Kane, like John, who determined the death of his wife in life, determining an event. Against his background, both heroes create atrocities, supported only by their own selfish goals. But only John Wick hides the insighten hero behind the screen of inventive action, beautiful locations and other confetti, but here Kane & Lynch 2: Dog Days boasts cruelty, being one of the most “antisocial” games today.

Max Payne 3

Well, finally, the hottest. The death of his wife is. A professional who once retired-there is. Fatal women - there is. Life in which everything rolls in inclined - there is. And a life that is not a pity to lose - yes, and yes.

Max Payne 3, in my opinion, the best action from the third person today. But I won’t start the tree, and I’ll describe it better why this is almost the perfect shooting for the weekend.

It is a sin not to mention the best moment of the third part.

Let's start with my favorite improvisation. Max’s cartridges are not enough, and he can carry with him only three weapons, which forces to jump along the location and move forward. Opponents are angry, it will not work to sit out behind the shelter. Yes, and I don’t want to, the game has an excellent audio-visual impact from the murders, and it is the murders that give an increase to the scale of the slowdown of the time, with which the levels are not only easier, but also more spectacular.

I also note that both in the plot and in combat segments, Max fights on the verge: one against the armies, when everything around says to surrender, besides without auto-pile, throwing a pile of pill. There are similar sensations of the “last race” in the fourth John Wick, where of the last strength, but the hero is fighting for his life. Add here several countries visited by the hero, and now Max, with a light hand of the modders, is replaced by a WIK model without contradictions.

Part the third in which John Wick dreams like a sailor under opium.

This is not all games similar to the atmosphere, action or something else with Wick. But I don’t want to delve into every fake where you can kill people or travel the world, and it seems useless - the best applicants for the game about John Wick are already named. But what is interesting to do is to dream: what kind of announced can be Lionsgate AAA-game about our woman Yaga.

Well, again I will designate what I would expect from the perfect game about John Wick:

Of course, beautiful and spectacular action scenes with interesting choreography, combining gunshot and hand-to-hand segments, with a huge share of improvisation

On the basis of these opposites, the plot fit well, the full sensations of domination over the whole world (the receipt of Baba Yaga would have fled here), but with the further removal of the player from heaven to earth, for example, to feel the whole severity of the existence of a fee, where death awaits, and there is no help anywhere.

So, looking at the above games, as a designer, the ideal combination looks: the third person, budget and a sense of shootings from Max Payne 3, close clashes, the complexity of the battles and the need to study from Sifu, the danger of a hero from Doom, the danger of surroundings from Kane & Lynch 2: DOG DAYS, the complexity of the world from HITMAN, and music from the music from HITMANPayday 2.

Frankly, all the recesses in the ENT of the “reign” seem unnecessary, so in the plot I would concentrate on John himself, and left the criminal world in the position of the first part, mysterious and attractive. I also get an idea from John Wick Hex In the recess, a mechanic, and concentration is not just on Mochilov, but the opportunity to think like John Wick. In this context, the idea from Suit for Hire With seven accurate shots, contributing to a "beautiful" game.

I will summarize that the best game about John Wick should still be in VR-complexity of the mechanic will not replace the opportunity to grab the pipe and heat the enemy in any desired places.

Well, finally hire Keanu Reeves for the voice acting of the game, not the same Poles can!

With this view, I protect Max Payne 3 from fans of the first parts.

Something like that. I hope I facilitated someone to choose the game after watching the film, well, or gave a reason to dream about the perfect game. And how would she, by the way, look like? Write, speculate. Well, note all the errors of the article, because a real professional must study at his mistakes.

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