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glossy-krov-za-gear-klyki-report-1

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By kashish on 29 Jul 2025
Digital Editor
Kashish hold's a Bachelor's Degree in Mass Communication & Journalism. She has been working with the company since it's inception. Kashish writes lifestyle articles but is more inclined towards writing about makeup & all things fashion. When she is not busy in work, Kashish likes to read books or watch movies.

Glossy blood behind rotten narrative fangs

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You know, there are games that, at the first acquaintance, seem promising, especially if they enter the Universe, which is interesting to you. And since, now we will talk about visual novels, it will be appropriate to say that I was pleasantly surprised by the presence of such game experience in the universe Vampire: The Masquarade. As for the series itself, and what position it is now, you can add your own opinion. Well, I will try to tell you about the New York of our time, the integration of vampire infrastructure, intrigue, betrayal, juggling lives, rich references to modern culture, and ... very, very enormous uncertainty after the end of both games.

Hello everyone, in touch, a curly author, and this is my heading “curly opinion” where your modest servant illuminates things that interests their belonging to something. And today, you are my chick, and I am your sire, in the new and dangerous world of darkness.

Vampire - The Masquarade - Coteries of New York

The genre, in which the Draw Distance studio decided to develop the idea of ​​vampires, is so well suited for starters, because they don’t really expect anything from visual short stories, they do not try to compete with other big games, the issue of money is also not worth the throat. However, a certain audience over the years of the existence of interactive stories, it still is, which means that you can try something of your own, without looking at investors or expectations of anyone. The starting position is at least not bad. However, initially, the game was prepared for Microsoft for the competition, had a different name and setting, after which she curled up, as the shirts closed that competition, and our guys began the search for a large brand, to which they would like to join. So, the search ended at the door Paradoxes, in whose hands at that time was the franchise of the world of darkness. Successfully coincided, because the team had many guys who like this universe, and decided.

So, the following action unfolds before us, only three clans give us a choice, each of them has their own distinctive, vampire abilities, someone runs faster, the other can do it in hand-to-hand. If you thought about the RPG component or glasses of characteristics, forget, we choose from ready -made characters. What binds them is wildly terrible models of characters, they simply get out of the general tone of the narrative, pulling out each time out of immersion as soon as they appear on the screen. I understand that the developers wanted to clearly demonstrate the difference between the vampire elite, who no longer remember what daylight is, and us, new, who just learn to navigate in their world and the rules around. Further, depending on the character you have chosen, a mini story begins, introducing the player to the past and present of the future bloodletter. From all, we become aware that we are a person, and our life, judging frankly, is not very happy, it doesn’t matter whether the girl threw you, or at work, where nothing to wrap with a skirt, we are surrounded by discontent and hopelessness everywhere. Here are the backdrops, and the general atmosphere pleases, showing finally that the local artists and sound designers can rest your attention. I was especially pleased with the club in which one of the playable characters turns out to be there, there is something prohibitively cool and stylish.

After a couple of minutes of starting the snot, the https://buzz-casino.uk plot is twisted, we are turned into a vampire in one of the ways and we do the game, just by the time of awareness of the horror of the whole situation, we are visited by a sign personality, and we can say the embodiment of a camarilla, one very influential clan, namely, someone cadir. A very representative character, whose image, most likely mixed from dusk, and brothline novels of the middle hand about vampires, in the representation of housewives. He quite capaciously outlines the situation in which we found ourselves, and offers his help, but with one condition, unquestioning subordination. And since he is not doing this for the first time, and is well aware that we can not deliberately commit any kind of stupidity, he gives us the right of three strikes, where the striking means to disobey Kadir, thereby angry him, whether we should say that as soon as we get to the third, they will immediately kill us?

After everything experienced, our usual world is crumbling, so we have no choice but to hope for a stranger, and follow his instructions. Then spoilers go, you need to know the following - after a rather sensitive situation where our life hangs in the balance, we fall under the auspices of the respected vampire, and from that moment the gameplay begins.

The story where we begin in the role of a person, and after five minutes we are already being turned, not new, but quite clearly shows the internal structure of the Kamarila, where, as soon as you cease to be beneficial, you will be replaced by others.

The main storyline lies in the help of a person whose oratory skills and authority saved our lives, it starts a dangerous game, and with our hands is going to turn risky tricks, due to the fact that we are new, and therefore, not really studied. But for starters, and as is usually the case in a new society, we will have to get acquainted with the local fauna and, if possible, have as many business partners, friends, enemies, while trying not to violate the masquerade and quench the thirst for blood, we are no longer a vampire.

So, from that moment we have been left for a while for ourselves, and trying to figure out what is going on here at all, the game introduces us to the city, its inhabitants and secrets. And copes extremely well, literally from the first night, on the map there are several places at once to choose from where we can go and do business. So it will continue until the end of the game, we will get deeper and deeper into the ball of the intricacies of the relations between vampires, their games with each other, not noticing that we ourselves are already in the ears in shit, and on our conscience are dozens of innocent corpses. But these are all common features, let's give an example, and preferably a few so that you understand the scale of the performance on the streets of New York.

The first and most basic, this is oddly enough, our behavior, especially ways of holding Beast Inside and hunger. On every sortie, or a walk around the city, we can quench thirst through the blood of the inhabitants of New York, but the main thing is the one in which place we will hunt and whether Zevaks will be there there. At first, you are still afraid of local rules, but after a couple of hours of the game, you will absolutely do not give a damn about whom and in what way to drink, punishment for this really will not follow. Of course, the laws of the masquerade and all the severity of its implementation, especially when your actions allegedly reflect on your mentor, but in fact, you will be free to create that you want.

The second, as mentioned earlier, we need to collect something like a small team, and first of all, we begin a kind of recruitment. Naturally, we, as a newcomer, will not even say a word with the wrong way, not to help, so for starters, we will rake out other people's problems, thereby earning confidence. Each of those to whom we will turn to such a request is primarily a whole personality is not always, but more often abnormal, with our demons in the closet. They, unlike us, are well aware that the main character is simply manipulated, and he is another pawn on an insidious chessboard. Take at least a caricature, always drunk detective, a very dramatic investigation is associated with its plot branch, in which we will have to choose between the points of the prestige of the Kamarila, or a simple, human conscience, where several lives will immediately stand at the stake, including our. We will underground to penetrate the crime scene, blackmail, intimidate, lie, and if you have to kill, and all this for several nights. Another thing is to come to the crazy Malkavens, and to start a conversation with a hacker who went, whose consciousness generates thousands of personalities in a chat at the Layverstram, where we will work as an administrator on BDSM show and ban the objectionable, and after, destroy the multimillion -dollar IT company, where at the end, we are waiting for one of the most bloody fights in the game. Almost all of any significant characters in the narrative are well painted and have a character and status among other relatives, so you involuntarily begin to penetrate local authorities. Apart from other, less significant activities, such as going to the church, in order to cleanse oneself from the curse of vampirism and philosophize about the nature of faith, hell and paradise, persecution by journalists and a lot, believe me, many other things. The sandbox is good, she adds to you, forcing you to believe that you begin to be another player, and they follow your every step, evaluate. We will go out of the night at night, quench thirst, so that the local raid mod does not disturb us at the most inopportune moment, turn large scams, measure local cones, simultaneously dealing with the Inquisition, local analogues of vampire hunters. In short - live vampire life. But, no matter how much you run from the vampire to the vampire, and he respected you, you will see you, at the very end of the game, and during the construction of relations, so to speak, it skipping cardboard, because our avatar in their world, regardless of the chosen clan at the beginning of the game, can occupy only one position, and I accept you and everything, or what you did, or I am leaving you. We will not have a reaction to the ambiguous actions of newfound associates, if we went with Tamika to wet bad guys, we can only ask in what way, without caring about anything else. And so everywhere, in a saturated society of gray morality, where the word “truth” or “correctly” is thrown out of the unnecessary lords of vampires, we, we do not speak the same gray morality, and either one hundred a hundred approving or turning away. And this infuriates, the characters and the world itself are predisposed to all kinds of disputes, as much as possible.

Vampire - The Masquarade - Coteries of New York is justified as justified, traveling through squares, parks, gates and abandoned warehouses, along with the heroes of history, we will hear reasoning about our politics, culture, art, cryptocurrency, and so on, it is clear that the developers understand what vampires would be, if they were in ourtime. In the same quest with a hacker, they quite comically explain why, for example, old vampires hate the Internet. The dynamics are wonderful, you hold a few things in your head at the same time, the list of problems replenishes from time to time, and there are not enough nights for everyone, so you have to choose what is more important for you, or who, then go there and solve problems. It’s not boring, poking on the icon, you understand that it will begin now, and you are waiting for future events with impatience, because the scriptwriters have prepared a lot of situations and ways to solve them.

What is depressing is the main plot where to choose, they give it through, or, regardless of the decisions made, the outcome remains the same, it adds another unpleasant hook, which looms on your periphery, and for obvious reasons, you are not particularly moving to move it. But no one will ask you, the game itself, unceremoniously, at certain moments makes you go to the plot, which creates another problem where you cannot plan your actions for the next night, because at any moment, a cadir, a letter or a sker will come to you, cutting off all your affairs. In my opinion, this is another minus, although this does not happen often, and in principle, you manage to a couple of important meetings, at the first passage, such a concept disappoints.

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