
gabriel-knight-sins-of-the-fathers-20th-anniversary-edition-review-1
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition: Review
Gentlemen, let us congratulate us. It seems that we have lived to a decade, one of the trends of which are remakes and sequels of the classic games of the eighties and nineties. More recently, we celebrated the second birth Wasteland - True, on the new plot material in relation to the original. Today - we note the return to the system of creation of a long -deceased Sierra Online The era of the "Golden Age" Adventure. It is understandable: who, in fact, will now pass the quest of 1993, with pixel graphics and other joys of DOS lives? Only particularly loyal lovers of the genre, who are not too much in relation to the fans of RPG and these of yours.
Meanwhile, at one time series Gabriel Knight - the first self -written Advencura Great and Terrible Jane Jensen (Jane jensen) - was very popular. Having received a full -fledged trilogy, the fans nevertheless could not calm down and created entire communities dedicated to the dreams of the coming fourth part.
The fourth part never happened. But now, either by the twentieth anniversary, or by the "majority" of the game, studio Pinkerton Road, founded by the same Madame Jensen and her spouse, composer Robert Holmes (Robert Holmes), released a reprint Gabriel Knight: Sins of the Fathers, with which both the trilogy and the author’s path to well -deserved glory began.
The shop is some kind even cozy. Hotically cozy, of course: a snake crawling out of the skull in a picture and a web on the chandelier give a special charm to the room.
The revolution is canceled
From the very first minutes of the game it becomes clear that, in essence, before us is the same Gabriel Knight, Only in the updated "clothes". The plot tie remained the same. The main characters walk the same unsuccessful, but charismatic writer named Gabriel Knight. Auxiliary characters are also in their places: Grace Nakimura is no less talented in research and acute in his tongue than before, and the jokes of the Mozlie inspector, all players familiar with the original project, have already heard. Some stages of passage changed with each other, some objects are moved to other locations, but in the global sense nothing but the interface and graphics has changed.
From a visual point of view, reprint Gabriel Knight It seems quite modern. Not a “sharp edge” of graphic technologies, of course, but more than decent for adventure. Animation also turned out in most cases quite pleasant and “characteristic” - individuality is clearly traced in the movements of different characters.
A magazine appeared with the updated history of the path traveled by Gabriel, prompts and special content dedicated to the release of the anniversary edition. Hipples in full accordance with the latest quest -building trends are detailed in detail the procedure even for the most mentally inferior fans of the genre. With remotely “nishtyaks”, too, everything is clear: here, as they usually do, they placed every collectible content like sketches, arts, historical references and other fanench jokes. The deceased now also acted as well as the same Lucasarts Special - updated - edition Monkey Island.
All in all, 20th Anniversary Edition - Not a Dragoniacasino.co.uk revolution, not a sequel, but just a remake that was created to fit a good but ancient quest under the requirements of the time. So, if you took the paths along which you are walking along and down the paths along and down, creaking up with old bones, Mr. Knight, you can not read further. For those who first get acquainted with the world of mystical-detective New Orleans, we wrote a standard review, without discounts on age, reputation and Jane Jensen. After all, the golden age of the golden century, but who knows what it will see Gabriel Knight Today's sophisticated questophil?
Stay away from Voodoo!
Gabriel, our brave protagonist, is the writer and part -time owner of a small bookstore, where things are going badly. The charming and cheerful Mr. Knight is not too worried about the unprofitable business. But the terrible nightmare, which is repeated every night, brings him some inconvenience. A young man sees a woman burning at a stake. The exhausted face of the unfortunate sacrifice in a dream quickly turns into a grin of a predatory beast. Leopard, a snake, suffocation, hanged - solid symbols, as gloomy as they are incomprehensible, leave Gabriel alone with riddles.
Meanwhile, a series of no less strange murders associated with Voodoo unfolds in New Orleans. A mysterious criminal mercilessly breaks the lives of the guests of the city, leaving incomprehensible symbols nearby. Gabriel, who just writes a book about Voodoo, grabs this chain of incidents as an opportunity to collect new material for his future creation and lifts in the investigation to the ears.
The plot is certainly the most "trumped" component Gabriel Knight. The history of the adventures of Mr. Knight is quite unpredictable to make us follow the development of events. True, we will be frank: in comparison with modern adventure, especially from Telltale, Compared to quests to which we are used to, the development of the plot at first seems at least leisurely and calm. Really the rhythm of life really has grown so much even in these twenty years that the game, which critics praised precisely for cool turns, now looks slightly inhibited?
Do not pass by Mima
However, if there may be any claims to the rhythm of the narrative, then in the desire for hack Jane Jensen Do not blame. All lines are deeply worked out, historical certificates are verified, each of the constant heroes of the series has its own autobiography ready. So, the Mozlie inspector recalls funny cases from their common with Gabriel of the past, and the assistant writer Grace Nakimura is happy to talk about her passion for painting and philosophy.
Even episodic characters like a black-waist-tantzor boy in a park or a girl working in the police are pleasing to the eyes, ear and brain with bright characters, witty replicas and general credibility without exaggeration and exaggeration. It is not surprising that a significant part of the time spent on Gabriel Knight, goes to a variety of dialogs - and this is not at all annoying, because talking with the NPC is interesting, pleasant and funny here.
The videos are quite budgetary, let's say so. Despite the reputation of Jane Jensen, the age of Advencura and the "anniversary" status of reprint.
The same applies to various objects scattered in locations. Firstly, there are really a lot of them here. In the first location, we press the “gap”, highlighting active points - and we are amazed at the number of objects that need to be examined, felt or smelled. Of course, far from everything we will see can somehow use. Not all objects are important for passing. But to almost every thing, the narrator’s sunbathing voice will be given some kind of sweet, slightly ironic commentary, often built on the game of words in the spirit Lewis Carroll (Lewis Carroll). So to inspect and feel it is worth literally everything that lends itself to examination and feeling - you do not have to regret the time spent on this. Perhaps, by the way, it is precisely because of the abundance of active objects that the impression of a certain slowness is created: now it is still not customary to nourish the location with objects, like stuffed duck-apples-apples.
Knight of lups and tweezers
We look, touch, chat-and when to go through the game?
It passes somehow by itself, in fact. There are practically no illogical riddles - everything is clear and at the same time elegant. Perhaps, only tasks that find the inconvenience of management are somewhat irritated somewhat. For example, once in the park you need to catch an imperial and make him follow himself. The harmful artist “switches” to passers-by, you just have to spend him past one of them. And everything would be fine, but we must direct Gabriel here with the mouse, which makes you sweat pretty much so that everything works out - in a situation in which the “sweating” is not very appropriate.
However, such incidents are still an exception. Most of the problems are solved by the method of using and combining objects traditional for Point-And-Click mechanics. A simple overkill of the contents of the inventory in the hope that any of the selected pieces is suitable, it does not work here-and this is fine. We constantly have to calculate two- and three-way combinations in order to achieve another goal. So without hints Gabriel Knight could be a strong nut: despite the fact that the links in each of the logical chains are not difficult for the brain, to calculate the path leading to the required result, it is not always possible to immediately. However, she and the classical adventure, so as not to be designed for unicellular!
To reprint Gabriel Knight: Sins of the Fathers It is worth treating simply as the desire of developers to expand the audience of the once completely successful - and deservedly successful - project. If you still postpone an acquaintance with this game because you were too lazy to mess with the installation and solve the problems of compatibility, or because you don’t understand how you can at least disassemble something in the project with the graphics of twenty years ago, now you should just join the non-over-course classic. Fortunately, she really has not yet been too outdated.
Pros: An interesting plot;worked out characters worked out;witty replicas;Logical and non -trivial riddles.
Cons: not too comfortable management;A few slow -down narrative rhythm.